Call for Participation

CALL FOR PARTICIPATION

This workshop was supported by Mozilla Hubs and sponsored by the European Commission H2020 program, project “VRTogether”.

Workshop Focus

Social Virtual Reality invites multiple users into collaborative virtual environments, creating new opportunities for remote communication, education, events, research, and social interaction. The workshop invited participants to discuss how these shared experiences may change personal space, social behaviour, presence, privacy, and ethical boundaries.

The original workshop planned to use Mozilla Hubs as a testbed. Academics, designers, developers, practitioners, policymakers, and researchers from computer science, psychology, HCI/UX, sociology, and related fields were invited to gather inside a virtual workshop space.

Submission Formats

  • 2-page position papers using the new CHI single-column publication format, excluding references.
  • A3 posters using appropriate images and text.
  • Videos with subtitles or presenter narration.
  • Sketches, drawings, photos, visuals, or animations.

Suggested Topics

Personal Space in Social VR

Interpersonal distance, teleporting, flying, HMD use, desktop use, and collaboration comfort in virtual environments.

Social Cues

Conversation openings, eye contact, hand gestures, head movement, and missing cues in current Social VR systems.

VE Designs

Designing collaborative virtual environments that are useful, safe, aesthetically coherent, and not distracting.

Social VR Technologies

Capturing, reconstruction, rendering, quality of interaction, and privacy protection for better Social VR experiences.

Evaluation Protocols

Subjective and objective ways to evaluate Social VR communication, including self-reports, sensors, and QoE metrics.

Review note: submissions were reviewed and selected by the workshop organizers. At least one author of an accepted submission was required to attend the workshop.