Personal Space in Social VR
Interpersonal distance, teleporting, flying, HMD use, desktop use, and collaboration comfort in virtual environments.
This workshop was supported by Mozilla Hubs and sponsored by the European Commission H2020 program, project “VRTogether”.
Social Virtual Reality invites multiple users into collaborative virtual environments, creating new opportunities for remote communication, education, events, research, and social interaction. The workshop invited participants to discuss how these shared experiences may change personal space, social behaviour, presence, privacy, and ethical boundaries.
The original workshop planned to use Mozilla Hubs as a testbed. Academics, designers, developers, practitioners, policymakers, and researchers from computer science, psychology, HCI/UX, sociology, and related fields were invited to gather inside a virtual workshop space.
Interpersonal distance, teleporting, flying, HMD use, desktop use, and collaboration comfort in virtual environments.
Conversation openings, eye contact, hand gestures, head movement, and missing cues in current Social VR systems.
Designing collaborative virtual environments that are useful, safe, aesthetically coherent, and not distracting.
Capturing, reconstruction, rendering, quality of interaction, and privacy protection for better Social VR experiences.
Subjective and objective ways to evaluate Social VR communication, including self-reports, sensors, and QoE metrics.
Interaction methods that either replicate real-world behavior or extend beyond physical-world constraints.