Workshop Topic
Evaluation Protocols for Social VR Experiences
Evaluation methods for Social VR experiences using subjective reports, objective sensors, and Quality of Experience metrics.
Evaluation protocols for Social VR need to capture communication, comfort, immersion, safety, and collaboration quality. The original workshop highlighted both subjective methods, such as self-reports, and objective methods, such as sensors and behavioral analysis.
Quality of Experience metrics can help researchers compare platforms, locomotion methods, social cues, and interaction designs in more systematic ways.
Measuring Social VR is tricky because humans are already difficult in 2D. Adding avatars and spatial audio did not exactly simplify the species.
Related Archive Submissions
- The Tension Between Safety and Self-Expression in Adolescent Use of Social XR
- Spatial Sound Concepts for F-Formations in Social VR
- Quality of Experience (QoE) Evaluation of Locomotion Methods on Desktop Virtual Reality: Comfort, Effort and Enjoyment
- Proxemics in Virtual Reality: What Should We Put to the Test in Social VR?