Workshop Topic
Personal Space in Social VR
How interpersonal distance is perceived in Social VR when users can teleport, fly, use desktop systems, or wear HMDs.
Personal space in Social VR becomes complicated because users can move in ways that are impossible in physical rooms. Teleporting, flying, scaling, or instantly appearing near another avatar can change how proximity is felt.
The original workshop framed this as a central question for collaboration: what distance feels appropriate, and how does that differ between headset-based VR and desktop access?
Designers of Social VR systems need to support collaboration without turning the room into a digital elevator where everyone stands too close and pretends it is normal.